﻿using UnityEngine;

public class EnemyIdleAction : FSMActionMB
{
    private EnemyBase enemy;
    private Rigidbody2D rigidbody2D;

    private void Awake()
    {
        enemy = GetComponent<EnemyBase>();
        rigidbody2D = GetComponent<Rigidbody2D>();
    }

    public override void Act()
    {
        // TODO Idle
    }

    public override void Reset()
    {
    }
}